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Fanatics, Inc.

United States ยท Privately owned

Fanatics sells licensed sports merchandise, trading cards, and collectibles, and runs sports betting and e-commerce operations.

Fanatics is a sports merchandise and collectibles giant. It sells the jerseys, hats, T-shirts, and bobbleheads that fans buy to show off their team loyalty, and it makes most of its money by licensing the rights to sell officially branded gear from leagues and teams like the NFL, NBA, MLB, and hundreds of colleges. If you have bought a team jersey from an official online store, there is a good chance Fanatics handled the sale, the warehousing, and the shipping behind the scenes.

Fanatics, Inc. (FANATICS) Licensed sports jerseys and team merchandise: line art illustration of A sports team jersey with team colours and a printed player number
Sports team merchandise
Fanatics Commerce makes and sells licensed jerseys and team gear for fans.

The company is not just a T-shirt shop anymore. It has spent the last several years grabbing pieces of the sports world that sit close to the fan: trading cards through its Fanatics Collectibles arm, sports betting and iGaming through Fanatics Betting and Gaming, and even event experiences. The trading card business is a big deal. Fanatics bought Topps, the iconic baseball card brand, after a messy fight, and it locked up long-term exclusive card rights with the major leagues. That turned a company known for hoodies into a major player in a market where a single rare card can sell for millions. Why do leagues and teams let Fanatics do this? Because merchandise is a hassle. Designing, manufacturing, stocking, and shipping thousands of items for every team is complicated, and Fanatics does it at scale, often through long-term deals that make it the exclusive provider. That exclusivity is both its strength and its vulnerability. It gives Fanatics a moat, but it also means regulators and rivals watch closely. The company has faced lawsuits and complaints over everything from merchandise quality to how it handles trading card releases, and its aggressive deal-making has drawn scrutiny from the U.S. government over competition concerns.


Fanatics was founded by Michael Rubin, who built it from a small online seller of sports gear into a private company worth tens of billions of dollars on paper, backed by investors and sports leagues themselves. It is headquartered in Florida, and it has been expanding fast into new businesses while leaning on its core merchandise machine for cash. The bet is simple: fans will spend money on their teams whether that means a jersey, a pack of cards, or a wager on Sunday's game, and Fanatics wants to be the company standing in the middle of all of it.

Saved answer ยท last researched 4 Nov 2026


Timeline


  1. Rubin Buys Back the Sports Business

    Michael Rubin had built GSI Commerce into a big e-commerce company, but the sports side was the part he really loved. So he sold the whole thing to eBay for $2.4 billion and bought the sports business back, keeping the Fanatics name. He then picked up a tiny two-store card shop in Florida that already carried that name and folded everything into it. That small shop became the seed of what came next.

  2. Fanatics Goes Silicon Valley

    Soon after, Fanatics brought in Doug Mack as CEO and opened an office near Silicon Valley to hire tech talent. The old business mostly shipped team gear ordered online; Mack pushed it to act like a modern direct-to-consumer brand, built for phones first and making more of its own products. It was a shift from middleman to brand.

  3. A Global Digital Sports Platform

    By 2021, Rubin was thinking much bigger than jerseys. He announced plans to turn Fanatics into a global digital sports platform by expanding into trading cards, sports betting and gaming, with himself back as CEO of the wider portfolio. The gear business would become just one piece of a much larger machine.

  4. Fanatics Collectibles Gets the Cards

    The first new leg was trading cards. Fanatics locked up long-term manufacturing and distribution rights with the major leagues and their players' unions, a stunning move against the established card makers. The new collectibles business then raised $350 million from investors at a valuation over $10 billion, before it had even shipped much. The leagues were betting on Fanatics as the future of the hobby.

  5. Fanatics Buys Topps

    To make collectibles real fast, Fanatics bought Topps, the old and famous card brand, early in 2022. About 350 Topps employees came along, and just like that, collectibles became a core pillar of the company rather than a side bet. Fanatics now owned the history of the hobby as well as its future rights.

  6. A $31 Billion Valuation

    Investors clearly believed the platform story. Fanatics raised $700 million late in 2022 at a reported valuation of $31 billion, a staggering number for a company that mostly sold T-shirts not long before. Rubin used the moment to announce the third leg: Fanatics Betting & Gaming, which would launch the next year.

  7. Fanatics Bets on PointsBet

    Entering U.S. sports betting meant buying a way in. Fanatics offered $150 million for PointsBet's American business, then raised the price to $225 million to beat out DraftKings. The first chunk of the deal closed in eight states that August, and the PointsBet brand began turning into Fanatics Sportsbook. The company was now a real sportsbook.

  8. The Jersey Backlash

    In 2024, fans and players pounded Fanatics over the quality of the new MLB jerseys, with complaints about see-through fabric and cheap-looking lettering. The players' union said the problem came from Nike's design, not Fanatics' manufacturing, and MLB and Nike announced fixes starting the next season. It was a reminder that owning the brand means taking the blame.

  9. Fanatics Wins FIFA Collectibles

    Then came the deal that capped it all: an exclusive FIFA agreement making Fanatics the licensor of World Cup and other FIFA collectibles under Topps starting in 2031, pushing out Panini. The win sealed Fanatics' grip on the global sports collectibles market, though that grip has also brought monopoly accusations and legal fights. Rubin said collectibles alone should bring in about $5 billion a year, with the whole company near $14 billion, a long way from a two-store card shop.