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Tencent runs WeChat, China's everything app, and makes most of its money from games, ads, and financial services.
Tencent is best understood through one app that almost everyone in China uses: WeChat. It started as a messaging app, but it has grown into something closer to a Swiss Army knife for daily life β you chat, pay for groceries, hail a ride, book a doctor's visit, and read news, all inside the same app. That ubiquity is the engine behind the whole company. WeChat gives Tencent a massive, captive audience, and Tencent then sells things to that audience or sells access to it.
The biggest money-maker is games. Tencent is the world's largest video game company, owning popular titles and, importantly, stakes in major game studios around the world, including Riot Games (League of Legends) and a large piece of Epic Games. It makes money both from Chinese players and from international ones. Second is advertising β brands pay to reach WeChat's billion-plus users through Moments ads, mini-programs, and video. Third is fintech and business services: WeChat Pay handles payments, and Tencent also rents out cloud computing and provides software tools to businesses. The business model works because Tencent owns the doorway. Instead of charging users to use WeChat, it keeps the app free and monetizes attention and transactions β ads, in-game purchases, and a small cut of payments. Competitors like ByteDance (TikTok's parent) fight hard for user time and ad dollars, and Alibaba competes in payments and cloud. Regulators are the other big force: Beijing has cracked down on gaming licenses and tech giants' power in recent years, which can hit growth and valuations fast.
In the late 1990s, Pony Ma was a 27-year-old software engineer at a telecom company in Shenzhen. He noticed something simple: China's internet users were exploding past two million people, and they had no easy way to talk to each other online. So he quit his job and, with a few friends from Shenzhen University, started Tencent. Their first product was OICQ, a messaging program much like the American one called ICQ.
Tencent launched OICQ in February 1999. Within a year it had a million users β a huge crowd for a tiny startup. There was just one problem: a crowd is not the same as a business, and the company still made no money. The answer came in 2001, when Tencent took the same chat idea to mobile phones with MobileQQ and finally turned its first profit.
The name OICQ was a little too close to ICQ, and AOL, which had bought ICQ, complained. So in 2000 Tencent renamed its program QQ. It did not slow anything down β QQ was catching on fast with China's early internet users.
In June 2004, Tencent sold shares to the public on the Hong Kong Stock Exchange. That same year it launched QQ Games, planting the first small seed of what would grow into a gaming empire.
Then China shifted from desktop computers to phones, and QQ was built for the old world. Tencent needed a new mobile-first product, so it launched Weixin, known outside China as WeChat. The first version let people send texts and photos, then voice messages. From there it grew into a super app β one place for messages, payments and mini-programs β with more than a billion monthly users.
A Tencent-led group paid US$8.6 billion for a controlling stake in Supercell, the Finnish maker of Clash of Clans. The deal made Tencent's position as the world's largest online gaming company even stronger.
In November 2017, Tencent became the first Asian company worth more than US$500 billion in the stock market. It also joined the Fortune Global 500 for the first time that year.
After a huge run, Tencent shares crashed. By 2021 they had fallen nearly 64% from their February peak, wiping out over HK$4 trillion in value β the company's largest-ever drop. A sweeping Chinese crackdown on tech, problems in Hong Kong stocks and a major shareholder selling shares all played a part. The fall came after a spectacular rise: from late 2011 to that peak, the stock had climbed more than twentyfold.
In the post-ChatGPT era, Pony Ma called Tencent's AI effort 'a leaky ship' as it struggled to catch DeepSeek. Tencent then pivoted to enterprise AI agents. Its WorkBuddy assistant reached 32 million monthly users by fall β more than its rivals combined β and in October Tencent launched Buddy One, an agent-centric suite unifying its office products under WorkBuddy.
Tencent generates enormous free cash flow and has historically used it to invest β buying stakes in hundreds of companies, from game studios to e-commerce and fintech upstarts, treating those investments almost like a giant venture fund. It also buys back its own shares and pays dividends. The catch is that a lot of its value sits in those investment stakes, which can swing wildly with market sentiment, and its core growth depends on keeping Chinese users glued to WeChat while navigating a strict regulatory environment.
Saved answer Β· last researched 22 Oct 2026